jupiterlarge.gif (4186 bytes) April 2009

Planet rendering.

Earlier versions of Digital Universe could only use feature maps of specific sizes. This code has now been re-written to allow maps of different sizes to be utilised. This means that when planet displays are large, Digital Universe can look for higher resolution maps and if available make use of them. The example here shows a high resolution map of Jupiter together with a more appropriately lower resolution map of Europa.

Note that higher resolution data may not be available for all objects.

arexx.gif (1376 bytes) May 2009

Arexx Information.

Added Arexx commands to enable information to be sent to Digital Universe from a script. This will allow scripts to be written this will inform the user what is going to happen, useful for demonstartions etc.

Information can be displayed in a MUI requester requiring user interaction or using the Alert Window system which is transitory and uses the Information -> Last Message menu.

findwindows.gif (1376 bytes) May 2009

Find Windows GUI.

All the windows that are used to find an object now have a Criteria text field and a Search button. Previously those that were just single lists did not.

The advantage of adding the new gadgets apart from a more consistent look, is that it is possible to locate an object by entering a few characters from its name, often quicker than scrolling through a long list.

For example the two letters Hy in the example would locate Saturn's moon Hyperion.

stars.gif (1376 bytes) January 2010

Star Drawing.

The drawing of stars has been revamped. Brighter stars are darwn larger and there is also a tootltype option to draw stars with a crossed flare. It is now possible to render stars in colour according to their spectral type. As the human eye doed not see colour at low levels of illumination only the brighter stars are rendered in colour.